// flags:  --hlsl-shader-model 62
enable f16;
var<private> u : mat2x4<f32> = mat2x4<f32>(mat2x4<f16>(1.0h, 2.0h, 3.0h, 4.0h,
                                                       5.0h, 6.0h, 7.0h, 8.0h));